Rollback Networking in Fighting Games
For my senior seminar research paper, I wrote a synthesis on rollback networking in fighting games: How it works, why it is an improvement on delay-based networking, and challenges that come with implementing it.
Since it was a research paper, the style is more formal and cited with current IEEE standards. I also presented the bulk of the paper in a seminar lecture, but due to technical issues audio was not recorded (I may or may not have forgotten to wear the microphone).